Direwolf Rider
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'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Goblin Knight |
Advances to: | Direwolf Master |
Cost: | 41 |
HP: | 61 |
Movement: | 10 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Direwolf Rider Sw |
Abilities: |
Attacks (damage - count)
![]() | fangs melee | 9 - 4 blade | |
![]() | claws melee | 4 - 4 blade | poison |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
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cold | 0% | ![]() |
arcane | 0% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
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Frozen | 2 | 20% |
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Hills | 1 | 50% |
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Mountains | 2 | 60% |
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Mushroom Grove | 3 | 40% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 30% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |